Posted by: mcdonaldjm
Cast: Meaghan Sloane (Chorus), Richard Jau (Sampson), Mitch Ryan (Gregory), Jeff Heilman (Abram), Jim Raley (Benvolio), Jordan Gebhardt (Tybalt), Fred Tollini, S.J. (The Prince), Bruce McDonald (Montagu), Victoria McDonald (Lady Montagu), Jon McDonald (Romeo), Arbiter (Juliet)
Credits: Directed and edited by Jon McDonald, music from the score to Titus (2000) by Elliot Goldenthal: Philimelagram, Arrows of the Gods, and Tamora’s Pastorale
Duration: 8.53 (part 1), 4.36 (part 2)
There is a whole genre out there of machinima versions of Shakespeare. Machinima are animations usally made using video game software, where fans of games such as Halo, Call of Duty, Second Life, World of Warcraft etc., and repply the figures and backgrounds to their own narratives. An increasing number have chosen to recreate scenes from Shakespeare in this form, frequently emphasising battle sequences, and mostly playing on the comic disparity between Shakespeare’s scenes and the outlandish figures of the fantasy worlds of video games.
This school project adaptation of Romeo & Juliet Act 1 Scene 1 uses imagery from the game Halo 3. It is both typical and distinctive among the genre. Typical, because of the comic effect of bizarre science fiction figures uttering Shakespeare’s words and the time devoted to the battle scene. Distinctive, because so many of Shakespeare’s words are heard. Unike other examples of the genre, which either paraphrase the text or use just a few key lines, here the filmmakers offers us reasonably long stretches of dialogue (albeit with some modern paraphrases) that draw us all the more into this unearthly world where Montagus and Capulets are luridly coloured robots from 500 years hence. The brawl between the two camps is well chosen (the Spartans and the Elites from the original game), though the absence of Juliet herself (beyond a wordless appearance portrayed by the Halo 3 character Arbiter) tends to render the video’s title an irrelevance. There are two parts, taking us not very far into the play, but far enough to recognise that an imaginative work has been realised.